Godot_doc_translate_jp
Introduction
[Tutorials]
[Learning-step-by-step]
Scenes-and-nodes
Instancing
Instancing-continued
Scripting
Scripting-continued
Simple-2D-game
GUI-tutorial
Splash-screen
Animations
Resources
File-system
SceneTree
[Engine]
[Scene-input-and-viewports-assets]
Viewports
Multiple-resolutions
InputEvent
Mouse-and-input-coodinates
[Filesystem]
Project-organization
Data-paths
Saving-games
Encrypting-save-games
[Internationalization]
Internationalizing-games
[Game-flow]
Pausing-games
Background-loading
Handling-quit-requests
[2D-tutorials]
[Graphics]
Canvas-layers
Viewport-and-canvas-transforms
Custom-drawing-in-2D
Screen-reading-shaders
Particle-Systems-2D
Cutout-animation
Using-tilemaps
[Graphical-user-interface-GUI]
Size-and-anchors
GUI-skinning
Custom-GUI-controls
[Physics]
Physics-introduction
Kinematic-Character-2D
Ray-casting
[3D-tutorials]
[Graphics]
Introduction-to-3D
Materials
Fixed-materials
Shader-materials
Lighting
Shadow-mapping
High-dynamic-range
3D-performance-and-limitations
Working-with-3D-skeletons
Inverse-kinematics
[Physics]
Ray-casting
Using-gridmaps
[Import]
Importing-3D-meshes
Improting-3D-scenes
[Networking]
SSL-certificates
HTTP-client-class
High-level-multiplayer-Godot-2-2+
[Editor-plugins]
Making-Plugins
[Miscellaneous]
[Math]
Vector-math
Matrices-and-transforms
[Shaders]
Mesh-generation-with-heightmap-and-shaders
[Assets-pipeline]
[General]
Managing-image-files
[Import]
Import-process
Importing-textures
Importing-fonts
Importing-audio-samples
Importing-translations
[Export]
Exporting-projects
One-click-deploy
Exporting-images
Exporting-for-PC
Exporting-for-Android
Exporting-for-iOS
Exporting-for-Universal-Windows-Platform
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Encrypting-save-games
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